Pages: 1 2 3 4 5 6 7 8 [9] 10 20 |
161. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
for your notice: CCP Rise wrote: zbaaca wrote: will role bonus on golem affect RHML ? Yes from: [Rubicon] Rapid Missile Launchers - v2
- by Kane Fenris - at 2013.11.08 11:52:00
|
162. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
intresting idea im not sure what to think of it.... did anything change at which bonuses do apply? under this circumstance i'd say all bonuses should apply but its really hard to guess what would be ballanced
- by Kane Fenris - at 2013.11.08 11:35:00
|
163. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cassiel Seraphim wrote: I'll add a few things to what Dav said ... It would make sense to refer to the Rapid Heavy Missile Launcher thread if things were consistent. But they are not. Let me point a few things out that might help you see why ...
- by Kane Fenris - at 2013.11.07 21:22:00
|
164. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Anize Oramara wrote: So what you are saying is that LP income is variable too? Just like salvage and loot? Interesting. Also on many missions in my DATA salvage/loot accounts for well over half my income for that mission. You will also note ...
- by Kane Fenris - at 2013.11.06 23:42:00
|
165. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Anize Oramara wrote: People do it all the time. You tell me what to buy form the LP store, I contract them to you for the agreed price, bam lp sold. What do you get for your LP anyways? Although on the other hand discussing Mission blitzing/...
- by Kane Fenris - at 2013.11.06 22:15:00
|
166. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Anize Oramara wrote: Kane Fenris wrote: Anize Oramara wrote: Yes a;; times are full room clear. I do not blitz missions nor do I use LP at all. I have stockpiles of LP that I haven't used. sry this is stupid lp are a very major part o...
- by Kane Fenris - at 2013.11.06 19:57:00
|
167. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Anize Oramara wrote: Yes a;; times are full room clear. I do not blitz missions nor do I use LP at all. I have stockpiles of LP that I haven't used. sry this is stupid lp are a very major part of isk/h income esp. when max skilled....
- by Kane Fenris - at 2013.11.06 19:28:00
|
168. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Some players always mention isk/hr, but when they do, they're speaking in specific terms of completion times and they never factor comsumable(ammo/cap boosters/etc.etc.) and fitting costs into this. just wanted to high...
- by Kane Fenris - at 2013.11.06 17:49:00
|
169. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
m3talc0re X wrote: SOL Ranger wrote: m3talc0re X wrote: I really don't understand the complaints. I rest my case. So you're saying you have no case? I don't understand the complaints because I don't think they're warranted. If n...
- by Kane Fenris - at 2013.11.06 17:35:00
|
170. Mobile Tractor - in Test Server Feedback [original thread]
if i have a tractor my self say in a marauder can i pull that thing behind me like a jetcan?
- by Kane Fenris - at 2013.11.06 15:49:00
|
171. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
m3talc0re X wrote: Does anyone have the MJD skill at 5 and a marauder to put it on? If so, could you get on Sisi and tell me what your reactivation timer is? reactivation time does not depend on the skill activation time does
- by Kane Fenris - at 2013.11.06 13:22:00
|
172. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Quish McQuiddy wrote: Iv started the train for the Machariel - but I just know that minamatars role is gone, and somehow CCP just want to homegenize ship roles. Yawn its the curse of the tempest hull to suck....
- by Kane Fenris - at 2013.11.06 12:11:00
|
173. [Request] Solo PVP Super HIghway - in Player Features and Ideas Discussion [original thread]
would be horribly exploitable .... from the top of my head: - get a alt with cyno skills - move his medical to jita - buy lots of cynos & fuel - jump the gate till you land in a system of your chosen enemy corp behind their lines - light cy...
- by Kane Fenris - at 2013.11.06 06:40:00
|
174. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: Kane Fenris wrote: to this i say leave my precious tp bonus its actually better than a expl. bonus anyway yes and no really.... TP is only useful if you can target a ship, and if that ship is immune to e-war or not...
- by Kane Fenris - at 2013.11.05 17:20:00
|
175. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Dav Varan wrote: Kane Fenris wrote: theres a whole thread about it: [Rubicon] Rapid Heavy Missile Launchers now i hear you saying: "but theres nothing about the Golem !!!!!11111" right but let me ask you a question: what would make the...
- by Kane Fenris - at 2013.11.05 16:18:00
|
176. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Dav Varan wrote: There are no dev responses in this thread to read on the subject of Maurader/RHML If I missed that can you supply #number so I can see please. If you have something useful to add don't be shy. If you have nothing to add why...
- by Kane Fenris - at 2013.11.05 15:39:00
|
177. [IDEA] Renaming Jump clones - in Player Features and Ideas Discussion [original thread]
+1 i ll quote myself here: Kane Fenris wrote: @ CCP with the increased number of clones could we have "name labels" to distinguish clones faster from one another? would be great from: [Odyssey 1.1] Jump Clone skills *Updated with Advan...
- by Kane Fenris - at 2013.11.05 13:38:00
|
178. Suggested fix for broken bounty system - in EVE General Discussion [original thread]
Arn Dog wrote: Ok guys, As far as i can see the bounty system is competently broken, I regulatory see bounty griefers hovering over jita just to dock up and exploit the aggression timers in larger ships. I also see people running around with bi...
- by Kane Fenris - at 2013.11.05 13:32:00
|
179. Ghost sites - CA Implants - in Player Features and Ideas Discussion [original thread]
Tara Tyrael wrote: Would be cool if ghost sites could provide players with ability to build Genolution implants? i dont like this and i dont belive ccp will do this.
- by Kane Fenris - at 2013.11.05 13:28:00
|
180. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Dav Varan wrote: CCP Ytterbium wrote: BASTION MODULE Increases shield and armor repair amount by 100%
Boosts all shields, armor and hull resistances by 30%
Extends all large turret falloff and optimal by 25%
Increases all la...
- by Kane Fenris - at 2013.11.05 13:16:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 20 |
First page | Previous page | Next page | Last page |